Moving the capital provides the country modifier of Capital Reorganization of +1000% Move Capital Cost for 5 years. To balance this out the area the capital is located receives the following benefits: It triggers the event The Itinerant Capital of Ethiopia which provides a monthly autonomy change of +0.20 for the rest of the game called Decentralized State. The Ethiopian government starts with a unique Tier 1 reform called Negusa Nagast Monarchy. It'll be a lot nicer to finish a 900/1000 colony at +10/+30 a year than it will a 100/1000.Ethiopian Government Īvailable only with the Origins DLC enabled. One last thing - because of the slow population gain without a colonist present, it would probably be preferable to steal a colony closer to being finished. Once you have the colony you want what you do in the war is up to you, but you'll be able to white peace and retain your colony, which may be more appealing then siegeing down Iberia to demand the Canaries. Once it finishes, it should put you in range for a bunch of stuff. If it's out of range you still won't be able to send a colonist, but it will still slowly (SLOWLY) gain population. This will turn the colony over to you immediately. If they're in the process of colonizing a province, you can move your troops into it and there's an option when you have the troops selected to "seize colony" for I think 25 mp. As England, you'd be one of the few countries with the navy to pull it off. If you're looking to take something from Portugal or Spain, one thing you can do that doesn't require actually WINNING a war is seize their colonies.
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